👋🏻 Hello I'm Rui Heng!
A 3D generalist who fell in love with creating engaging experiences and designing fun yet meaningful interactions!
#Art #Design #Games
#Art #Design #Games
May 2022 - Dec 2022
Sep 2021 - May 2022
Rapid Ride Fight This is a competitive multiplayer sports game where two teams of boat battle to conquer the remaining lands of Singapore through a capture the flag match. As the producer, I managed the timeline, worked on the 3D assets, cinematic shots, UI/UX, and one gameplay arena. #3D-Multiplayer #4v4 Capture the flag #Cinematic #UI/UX #Design Branding READ DESIGN PROCESS |
Oct - Nov 2021
FB GAMING REDESIGN This is a group project that focuses on improving the overall screen flow, layout, and user experience in Facebook Gaming App. My role was to coordinate the team through the design process and deliver an interactive prototype for usability testing. #Redesign #UX Research #Analysis #Game-streaming #UI/UX READ CASE STUDY |
Jul - Sep 2021
VIBES Design a Chat App for Deeper Connections A solo UIUX project that aims to strive a balance between work & social life. #Mental-wellbeing #Tackling-social-anxiety #AI-chatbots #Mobile design READ CASE STUDY |
May - Jul 2021
DEEPO Pioneering the vision of a Gamified Time Tracker A solo UIUX project that aims to help users go into a state of flow, be more productive, and gain control over their life. #Mental-wellbeing #productivity #Time-management #Pet-Simulator #Mobile design READ CASE STUDY |
Dec 2020 - May 2021
Glowing Under For this game project, I managed a team of 9 as the producer and designer through all aspects of development: from pitching to prototyping, playtesting and gathering feedback on the game level design. #2D-platformer #Story-driven #Cinematic READ DESIGN PROCESS |
Jan - Mar 2020
Yggdrasil, The corrupted forest This is a 2D local co-op combat game which I pitched as the design lead. I worked with the producer and 3 artists to implement features as well as the game interface and experience with C# scripting in Unity. #2D-combat #Local-co-op #Roguelike READ DESIGN PROCESS |
Oct - Dec 2019
Erika's Etude This is a 2D story-driven rhythm game where I worked with 4 other groupmates and contributed as a product lead, drafting out the flow of the game and implementing the core game visuals and feedbacks for all 4 chapters. #Narrative #Rhythmic #Casual READ DESIGN PROCESS |
May 2014 - May 2017
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3D Artist | Compositor Reel This is a video reel that showcases some of the 3D and compositing work I have done while studying Animation at Nanyang Polytechnic. WATCH ON VIMEO |
Documentations
Market research, competitor analysis, reports and personal reflections are an important part of the UX designer skill-set. Here are a few documents I've compiled to share with others my knowledge in the design and business aspect of games, apps and our everyday product.
© 2020 by Chu Rui Heng. All rights reserved.