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Last updated on 04.08.23
Chu Rui Heng
朱锐恆
Work Experience |
Gomu | Collection.xyz (May 2023 - Jun 2023)
Product Designer AImazing (Jan 2023 - May 2023) UI/UX Designer Associate HYDRAX (May 2022 - Dec 2022) UI/UX Designer Intern Singapore Armed Forces (Jul 2017 - May 2019) Commando Infinite Studio Batam (Apr 2017 - Jun 2017) Digital Compositor VividThree Production (Sep 2016 - Nov 2016) 3D Artist Intern |
Projects Experience
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UIUX Designer - Shopee design test
Redesigned Shopee’s homepage (Mobile) to improve the overall click rate for actions based on specifications and data provided. Sep 2022 (1 week) Game Director - Rapid Ride Fight Managed and worked in a team of 10 on a competitive multiplayer sport game where two team of boats fight to conquer the remaining lands on flooded Singapore. I focused on creating all the 3d assets, marketing materials, coordinating milestone presentations, project scoping, and last but not least, UI/UX and level design (Chinatown Map). Sep 2021 - May 2022 (6 months) Product Designer - Facebook Gaming redesign Worked in a group of 6 to improve the overall screen flow, layout, and user experience in the Facebook Gaming app. My role was to coordinate the team through the design and research process. Oct 2021 - Nov 2021 (3 months) Product Designer - VIBES, Next-generation social app Solo conceptualized a high fidelity mockup in Figma for a gamified messaging app that serves to elevate networking, and create a virtual space for people to be heard. Jul 2021 - Aug 2021 (1 month) Product Designer - DEEPO, A gamified time-tracker app Solo conceptualized a high fidelity mockup in Figma for a gamified time tracking app which aims to help users go into a state of flow, be more productive and gain control over their life. Jun 2021 - Jul 2021 (1 month) Producer - Glowing Under Managed a team of 9 through all aspects of development: from pitching ideas to prototyping, playtesting, and gathering feedbacks. Dec 2020 - May 2021 (6 months) Design Lead - Yggdrasil, The Corrupted Forest Pitched the game and led the design for a 2D local co-op combat game project. I worked with the producer and 3 artists to implement features and improve the overall game interface and experience in Unity3D. Jan 2020 - Mar 2020 (3 months) |
Skill Summary |
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SOFTWAREAdobe XD, Figma
Photoshop Illustrator Unity 2D/3D Unreal Engine 4 Substance Painter Blender, 3DS Max, Maya After Effects |
Education |
Digipen Institute of Technology (2019 - 2023)
Bachelor of Arts in User Experience and Game Design Cumulative GPA: 3.56/4.0 | Director's List 2019/2020/2021/2022 Courses from Udacity (2022 - present) Product Design App Monetization Mobile Design & Usability for IOS Nanyang Polytechnic (2014 -2017) School of Interactive Digital Media Diploma in Animation Cumulative GPA: 3.54/4.0 | Director's List 2016/2017 |
Recognitions |
The Ngee Ann Kongsi Scholarship Awardee (2019 - 2023)
SIT Toastmasters CCA (Sep 2019 - Sep 2020) Secretary NYP Lifesaving CCA (May 2016 - June 2017) Vice Captain |
© 2020 by Chu Rui Heng. All rights reserved.